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Sorted By Name
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Autoduel Champions
- (Game Release #2.)
- Supplement for the Car Wars and Espionage games.
- Allowed players of the Steve Jackson Games boardgame Car Wars and
the Hero Games role-playing game Espionage to combine rules and game
settings.
- Published July, 1983 by Steve Jackson Games.
- (Cover by Denis Loubet.)
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Blood and Dr. McQuark, The
- (Game Release #12.)
- Supplement for the Champions game (1st-3rd editions).
- Describes the Blood, a family of super-mutants with a very strange
background, to act as NPCs in a superhero world, and Dr. McQuark, a
gadget-maker for comic-book-style campaigns.
- Published October, 1985 by Hero Games.
- (The Blood portion written by Allston; Dr. McQuark
portion written by Patrick E. Bradley.)
- (Cover by Glen Johnson.)
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Champions (5th Edition)
- (Game Release #45.)
- Supplement for the Hero System Fifth Edition game.
- Explains how to create and play superhero campaigns within the
Hero System rules.
- Published August, 2002 by Hero Games.
(Portions, including many sidebars and the Champions
superhero team and opponents, written by Steven S. Long.)
- (Cover by Storn Cook.)
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Circle and M.E.T.E., The
- (Game Release #3.)
- Supplement for the Champions game (1st-3rd editions).
- Describes two organizations: The Circle, a school for magicians in
a superhero world, and M.E.T.E., an enclave for extraterrestrials
stranded on Earth.
- Published 1983 by Hero Games.
- (Cover by Denis
Loubet.)
- "If the succeeding books in the Organization series are
as good as this one, Hero Games should have some winners on its
hands." — Space Gamer.
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Complete Fighter's Handbook
- (Game Release #29.)
- Supplement for the AD&D game.
- Provides many optional rules for fighter characters.
- Published December, 1989 by TSR Inc.
- The complete text of the Complete Fighter's Handbook was
included in the AD&D Core Rules 2.0 Expansion CD-ROM from
Evermore Entertainment; it appeared in .RTF, .HTML, and .HLP
(Windows Help) formats.
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Complete Ninja's Handbook
- (Game Release #42.)
- Supplement for the AD&D game.
- Rules for the new/revised ninja character class.
- Published August, 1995 by TSR Inc.
- "... The Complete Ninja's Handbook stands a first-rate
resource, another notch in the belt for one of the industry's top
designers." — Dragon, February 1996.
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Complete Priest's Handbook
- (Game Release #31.)
- Supplement for the AD&D game.
- Provides many optional rules and design choices for players and
DMs of cleric characters.
- Published June, 1990 by TSR Inc.
- The complete text of the Complete Priest's Handbook was
included in the AD&D Core Rules 2.0 Expansion CD-ROM from
Evermore Entertainment; it appeared in .RTF, .HTML, and .HLP
(Windows Help) formats.
- "Bravo! (Or do I mean `Hallelujah'?)" — Dragon,
January 1991.
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Crash City
- (Game Release #1.)
- Supplement for the Car Wars boardgame.
- City militia vs. a predatory bike gang.
- Published 1982 by Steve Jackson Games.
- (Written with Stefan Jones.)
- (Cover by Denis
Loubet.)
- Trivia: The supplement was originally published as Sunday
Drivers, first as an article in Space Gamer magazine
and then as a game supplement.
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Crime Fighter
- (Game Release #22.)
- Police Role-Playing Game.
- A complete, stand-alone role-playing game with simple rules;
simulates the sort of police story found in TV shows such as
Adam-12.
- Published August, 1988 by Task Force Games.
- "... Crime Fighter features a slick, clever design by
Aaron Allston that perfectly captures the campy tone of its source
material... Fresh, imaginative, and fun, Crime Fighter is
the best game of its type." — The Complete Guide to
Role-Playing Games.
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Cugel's Compendium of Indispensable Advantages
- (Game Release #44.)
- Supplement for the Dying Earth game.
- Describes treasures, tactics, and techniques for rogues in the
Dying Earth setting.
- Published October, 2001 by Pelgrane Press.
- (Written with Robin D. Laws, Phil Masters, and "fellow rogues.")
- (Cover by Ralph Horsley.)
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Dawn of the Emperors
- (Game Release #26.)
- Boxed supplement for the D&D game.
- Describes the corrupt, warring empires of Thyatis and Alphatia on
the world of Mystara.
- Published August, 1989 by TSR Inc.
- (Cover by Clyde
Caldwell.)
- Trivia: The game supplement was originally to be titled
Twilight of the Empires.
- Status: In print in a .PDF edition, available from Paizo Publishing.
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Dungeon Master's Design Kit
- (Game Release #24.)
- Supplement for the AD&D game.
- A toolkit for creating adventures; includes the Adventure
Cookbook sometimes used at conventions to teach game-mastering technique.
- Published October, 1988 by TSR Inc.
- (Written with Harold Johnson.)
- (Cover by Keith Parkinson.)
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Dungeons & Dragons Rules Cyclopedia
- (Game Release #36.)
- Compiled hardback version of the D&D rules, replacing
Basic, Expert, Companion, Masters boxed sets.
- Published October, 1991 by TSR Inc.
- (Developed from the work of numerous previous D&D
designers.)
- (Cover by Jeff Easley.)
- "... this stunningly comprehensive volume begins where the revised
D&D set barely scratches the surface... Best of all, the
material is a joy to read... This is a must for serious fans."
— Dragon, August 1992.
- Status: In print in a .PDF edition, available from Paizo Publishing.
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Dwarves of Rockhome, The
- (Game Release #21.)
- Supplement for the D&D game.
- Describes the dwarven nation on the world of Mystara.
- Published May, 1988 by TSR Inc.
- (Cover by Clyde
Caldwell.)
- Status: In print in a .PDF edition, available from Paizo Publishing.
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Gauntlet, The
- (Game Release #14.)
- Solo adventure for Car Wars, Battlecars, and
Highway 2000.
- Describes a testing ground for auto-combat vehicles.
- Published 1986 by Task Force Games.
- (Cover by David Martin.)
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Ghostbusters International
- (Game Release #27.)
- Licensed Role-Playing Game.
- A complete, stand-alone role-playing game that recreates
the comedy/horror feel of the movie series.
- Published August, 1989 by West End Games.
- (Written with Douglas Kaufman.)
- Trivia: The game was originally to be a supplement to the
original Ghostbuster game and titled Advanced
Ghostbusters.
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Grand Duchy of Karameikos
- (Game Release #18.)
- Supplement for the D&D game.
- Describes the nation of Karameikos, starting-point for
many adventurer characters on the world of Mystara.
- Much of this material appears in the later Karameikos:
Kingdom of Adventure.
- Published 1987 by TSR Inc.
- (Cover by Clyde
Caldwell.)
- "... a rich resource book for dungeon masters seeking to create
that sense of wonder that a finely developed game world can bring."
— Isaac Asimov's Science Fiction Magazine.
- Status: In print in a .PDF edition, available from Paizo Publishing.
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GURPS Autoduel, 1st Edition
- (Game Release #15.)
- Supplement for the GURPS game.
- Describes the world-setting of the Car Wars series in
role-playing game form.
- Published 1986 by Steve Jackson Games.
- (Written with Scott Haring.)
- (Cover by Denis Loubet.)
- "Entertaining, impressive, and just plausible enough as a setting for
vehicular homicide on an epic scale..." — Dragon.
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GURPS Harkwood
- (Game Release #20.)
- Adventure for the GURPS Fantasy game.
- Describes a barony in the GURPS low-magic fantasy
setting of Caithness on the GURPS world of Yrth; presents
a mystery in which the game-master may choose the mastermind
behind it all.
- Published May, 1988 by Steve Jackson Games.
- (Written with J. David George.)
- (Cover by Darla Tagrin.)
- "Strong in medieval flavor, it is ideal for players who like a low magic
background to their adventures." — Dragon, November 1989.
- Status: In print in a
.PDF
edition, available from Steve Jackson Games'
e23 service.
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Hell on Wheels
- (Game Release #5.)
- Solo adventure for Car Wars, Battlecars, and
Highway 2000.
- A clash between auto-combat heroes and a desert bandit.
- Published 1984 by Associated Clearing Services.
- (Cover by David Martin.)
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Hollow World Campaign Set
- (Game Release #32.)
- Boxed supplement for the D&D game.
- Describes the inside-out world contained within the planet of Mystara.
- Published August, 1990 by TSR Inc.
- (Cover by Fred Fields.)
- Status: In print in a .PDF edition, available from Paizo Publishing.
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I, Tyrant
- (Game Release #43.)
- Supplement for the AD&D game.
- Rules and background for the beholder species.
- Published June, 1996 by TSR Inc.
- (Cover by Dana Knutson.)
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Justice, Inc.
- (Game Release #7.)
- Role-playing game in the Hero System.
- A complete set of rules allowing players to recreate the world of
the 1930s hero-pulps such as Doc Savage, The Shadow, and The Spider.
- Published July, 1984 by Hero Games.
- (Written with Steve Peterson and
Michael A. Stackpole.)
- (Cover by Brian Hamilton.)
- "If you have ever thrilled at the thought of hunting for the gold
of El Dorado, tracking down opium smugglers in the back alleys of
Chinatown, or finding the evil which lurks in the hearts of men, look
no further — Justice, Inc. is it. Don't wait for the
movie!" — Game News, August 1985. "... the clean rules
and attention to detail make Justice, Inc. far and away the
best of the pulp-era RPGs." — The Complete Guide to
Role-Playing Games.
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Karameikos: Kingdom of Adventure
- (Game Release #40.)
- Boxed supplement for the AD&D game.
- A revision and adaptation of the earlier Grand Duchy of
Karameikos supplement, one of a series of supplements
adapting the Mystara setting to the AD&D game.
- Published September, 1994 by TSR Inc.
- (Written with Jeff Grubb and Thomas M. Reid.)
- (Cover by Paul Jaquays.)
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Lands of Mystery
- (Game Release #10.)
- Supplement for the Justice, Inc. game.
- Describes how to create and run a game world like those found
in the fiction of Edgar Rice Burroughs and H. Rider Haggard.
- Published May, 1985 by Hero Games.
- (Cover by Denis
Loubet.)
- "Allston's observations on the art of GM presentation, NPC and PC
development, and adventure plot devices are required reading for
sophisticated GMs, and his writing style, well- illustrated with
sample session dialogs and practical examples, makes for lucid and
pleasant reading." — Dragon. "Lands of Mystery
is an important product; it is one of the few good guides to creating
and running a successful campaign." — Dragon.
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Malone's Guide to the Valley of Eodon (The Savage Empire Cluebook)
- (Game Release #34.)
- Accessory for The Savage Empire computer game.
- A cluebook, including hints, tricks, and a walkthrough of the game.
- Published November, 1990 by Origin.
- (Cover by Denis Loubet
— a black and white reproduction of the cover art from the
computer game.)
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Mark of Amber
- (Game Release #41.)
- Adventure for the AD&D game.
- A sequel to the famous X2, Castle Amber, this supplement
reunites the family from that adventure in a new scenario and decides
the fate of Etienne d'Ambreville from Wrath of the Immortals.
- Published July, 1995 by TSR Inc.
- (Written with Jeff Grubb and John D. Rateliff.)
- (Cover by Den
Beauvais.)
- Trivia: The supplement was originally written for the D&D
game rather than the AD&D game and was titled Return to
Castle Ambreville.
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Mysteries of the Abyss (The Ultima Underworld Clue Book)
- (Game Release #37.)
- Accessory for the Ultima Underworld computer game.
- A cluebook, including hints, tricks, and a walkthrough of the game.
- Published May, 1992 by Origin.
- (Cover by Denis Loubet.)
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Mythic Greece
- (Game Release #19.)
- Supplement for the Fantasy Hero and RoleMaster games.
- Rules for running a campaign set in the world of Greek myth.
- Published March, 1988 by Iron Crown Enterprises.
- (Cover by Denis Loubet.
- Trivia: The supplement was originally titled Age of Heroes
and was intended as a supplement solely for Fantasy Hero; the
material for Rolemaster entered the picture after Hero Games'
partnership with Iron Crown Enterprises was arranged.
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Ninja Hero
- (Game Release #30.)
- Supplement for the Champions game (4th edition) and the
Hero System (4th edition).
- Describes how to create campaigns and situations like those found
in martial arts movies.
- Published March, 1990 by Iron Crown Enterprises.
- (Cover by Jackson Guice.)
- "One of the great ornaments of the [Hero System] fourth edition
line... The scenarios are among the best Hero Games has published."
— Dragon, October 1990.
- Trivia: The supplement was originally to be just a martial-arts
adventure named The Star Assassins.
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Paranoia XP Gamemaster's Screen & Mandatory Fun Enforcement Pack
- (Game Release #46.)
- Supplement for the Paranoia XP game.
- A gamemaster's screen plus "mission blender" (guidelines for
speedy random generation of Parania XP missions), forms,
and other strange material.
- Published August, 2004 by Mongoose Publishing.
- (Written with Paul Baldowski, Jamie Brewer, Alon Elkin, Beth Fischi, Jeff
Groves, Mike Hargreaves, Humza Kazmi, John Kenyon, John Spann, Allen Varney,
Wesley Williams, and Paranoia-Live.Net.)
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Poor Wizard's Almanac (I)
- (Game Release #39.)
- Supplement for the D&D game.
- A world book of facts for the planet Mystara, providing
information on countries, personalities, and armies, plus a full
year of adventure ideas.
- Published November, 1992 by TSR Inc.
- (Cover by Dee Barnett.)
- Status: In print in a .PDF edition, available from Paizo Publishing.
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Road, The
- (Game Release #9.)
- Accessory for Car Wars, Battlecars, and Highway 2000.
- Geomorphic road sections for several auto-combat games.
- Published 1985 by Task Force Games.
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Savage Empire, The
- (Game Release #33.)
- Computer game in the Worlds of Ultima series.
- Takes the Avatar from the Ultima series and drops him
in a world of dinosaurs and jungle princesses.
- Published October, 1990 by Origin.
- (Written with Stephen Beeman.)
- (Cover by Denis Loubet.)
- Game Player magazine's Best PC Fantasy Role-Playing Game (1990).
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School of Hard Knocks
- (Game Release #28.)
- Adventure for the GURPS Supers game.
- All about what happens when a super-crook with many teenaged
students runs afoul of a powerful, hellish band of villains.
- Published August, 1989 by Steve Jackson Games.
- (Cover by David
Dorman.)
- Status: In print in a
.PDF
edition, available from Steve Jackson Games'
e23 service. There was a
Portuguese edition of the supplement, GURPS Supers: Escola de Super-Heróis published
in Brazil by Devir Livraria in 1995; the ISBN for this edition is
85-85443-65-0.
- Trivia: This adventure began as a short Champions adventure
in Space Gamer magazine, titled School Holiday.
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Skarda's Mirror
- (Game Release #17.)
- Adventure for the D&D game.
- Adventurers must enter a monster-plagued tower and find the
creature that has ravaged a family of heroes. Set in the nation
of Karameikos on the world of Mystara, further detailed in many
subsequent supplements. For character levels 5-8.
- Published 1987 by TSR Inc.
- (Cover by Tim Hildebrandt.)
- Status: In print in a .PDF edition, available from Paizo Publishing.
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Spell Book, The
- (Game Release #25.)
- Supplement for the Fantasy Hero game (1st Edition).
- How to set up magic systems with consistent logic and special
effects; includes many spell lists and a sample organization of
magicians.
- Published March, 1989 by Iron Crown Enterprises.
- (Written with Michael Nystul.)
- (Cover by Walter Velez.)
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Street Fighter
- (Game Release #11.)
- Solo adventure for Car Wars, Battlecars, and
Highway 2000.
- Lone car-combatant must survive in the mean streets. (No relation
to the later arcade game.)
- Published 1985 by Task Force Games.
- (Cover by David Martin.)
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![[Strike Force Cover]](graphics/covers/strike.jpg) |
Strike Force
- (Game Release #23.)
- Supplement for the Champions game (1st-3rd editions).
- Describes the author's campaign, long notorious in Hero System circles.
- Published August, 1988 by Iron Crown Enterprises.
- (Cover by Denis Loubet.)
- "A must-have for every Champions fan and useful for any super-hero inclined GM." — Chroniques d'Outre-Monde #14, December 1988.
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![[Super-Agents Cover]](graphics/covers/superagent.jpg) |
Super-Agents
- (Game Release #13.)
- Supplement for the Champions game (1st-3rd editions).
- Describes how players and GMs can create campaigns reminiscent of Nick Fury, Agent of SHIELD and THUNDER Agents.
- Published August, 1986 by Iron Crown Enterprises.
- (Cover by Denis Loubet.)
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![[Trail of the Gold Spike Cover]](graphics/covers/trailgold.jpg) |
Trail of the Gold Spike
- (Game Release #8.)
- Adventure for the Justice, Inc. game.
- The family operating a Colorado gold mine finds itself menaced by zombie-like creatures.
- Published August, 1984 by Hero Games.
- (Cover by Stephan Peregrine.)
- "Trail of the Gold Spike is simply a lot of fun — to read, play, or GM... I heartily recommend it as the next exciting installment of your gaming career!" — Space Gamer.
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![[Treasure Hunt Cover]](graphics/covers/treasure.jpg) |
Treasure Hunt
- (Game Release #16.)
- Adventure for the AD&D game.
- Novices shipwrecked on a hostile island must survive the elements, warring humanoids, and weird monsters; for 0-level characters.
- Published 1986 by TSR Inc.
- (Cover by Jeff Easley.)
- "This is a goodie: well-crafted... and truly creative. Well worth a look even if you don't normally buy AD&D adventures; you won't be disappointed." — White Dwarf, September 1987. "This AD&D module is a masterpiece of design, staging and presentation." — Dragon, July 1991.
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![[Turbofire Cover]](graphics/covers/turbofire.jpg) |
Turbofire
- (Game Release #4.)
- Adventure for Car Wars, Battlecars, and Highway 2000.
- Suspense and intrigue at a car race event.
- Published 1984 by Associated Clearing Services.
- (Cover by David Martin.)
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![[Ultraforce Cover]](graphics/covers/ultra.jpg) |
UltraForce
- (Game Release #6.)
- Adventure for Car Wars, Battlecars, and Highway 2000.
- Government agents with high-tech glider-cycles vs. a mad mountain revolutionary and his armored behemoth.
- Published July, 1984 by Associated Clearing Services.
- (Cover by David Martin.)
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![[Secret Missions Disk Cover]](graphics/covers/secretmis.jpg) |
Wing Commander Secret Missions Disk I
- (Game Release #35.)
- Adventure for the Wing Commander (I) computer game.
- Describes a raid into enemy-controlled space.
- Published December, 1990 by Origin.
- (Written with Ellen Guon and Steve Cantrell.)
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![[Wrath of the Immortals Cover]](graphics/covers/wrathimmort.jpg) |
Wrath of the Immortals
- (Game Release #38.)
- Boxed supplement for the D&D game.
- A campaign set describing the war of the gods that forever changes the world of Mystara.
- Published July, 1992 by TSR Inc.
- (Cover by Jeff Easley.)
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